Furthermore, the water moves a little, having very small waves, so all the reflected objects/sky are animated. All the nearby objects, and the sky, are reflected in the water. Shadows can be turned on/off, by the player, in case their machine can't handle them properly, at a decent frame rate. In the morning, the shadows become more and more visible, while in the evening they fade out, having a very smooth transition. The shadows respect the sun position, so they move while the sun travels on the sky. The light changes very smoothly, one a minute based enviroment table. The evening starts at 3:00, and at 4:00 it's full night. Morning starts at 0:00, and at 1:00 it's full daylight. As opposed to the 2D isometric games, you can turn the camera at any angle you want, on the Z axes (perpendicular to the ground), and see new details of the objects that were previously obscured. If you are not a PKer, then you can stay on the non PK maps, where you don't have to worry about being attacked by other players. If you are a PKer, you can fight other PKers in special maps. There are 9 skills, many quests, total character development freedom, religion, a lot of NPCs, animals and monsters. Eternal Lands is a MMORPG client (massive multiplay online role playing game) currently under development.
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